$ whoami

I'm Miles Lord. I started writing software in machine code on the ZX81, the Spectrum, the Acorn Electron, and the Atari ST, where the feedback loop was a cassette deck and quality meant not making mistakes you couldn't afford to find. My career started at IBM and became thirty-odd years of quality engineering: automated test frameworks, tooling, and test strategies for complex programmes. The next chapter is director of QA for a very large insurance company.

Two things I built outside of work still follow me around. Droid, a game for the Atari ST, has a retro fan base that uploads longplays of it to YouTube to this day. Sudoku Rules, a best-selling Sudoku generator and solver for the Compaq iPaq in the 2000s (an Extreme edition followed, then a greater-than/less-than variant; the Internet Archive remembers), planted a question about rule-bound spaces that never let go: it eventually became an obsession with counting them exactly.

These notebooks are the other half of that life: building software fast, with AI writing much of the code, across desktop apps, visualisers, and dev tools. Read them through the lens I can't take off. Speed is easy now; knowing it works is still the job. Every project here ships with its harness (tests on day one, verification scripts, deterministic outputs, behavioural probes), because that is what quality engineering looks like when the code arrives at machine speed.

The name? Tokens are what the models spend, and a token gesture is the least you can do. Both readings are accurate.